![]() The source texture that contains the image to be used for the sprite. This shows all of the editable properties of the opened Sprite asset. The Viewport Toolbar contains standard view options such as Lit or Unlit rendering modes, Mesh Edges, etc. The Viewport shows the Sprite being edited and enables access to interactive editing tools using standard gizmos. The Mode Switching Toolbar allows you to edit and affect how your Sprite appears or its collision settings.ĭisplays a preview of the sprite in the viewport along with general statistics.ĭisplays the full source texture and enables you to set the area that composes the individual sprite.ĭisplays and allows editing of the sprite collision shapes.ĭisplays and allows editing of the sprite render geometry. Snaps all vertices to the pixel grid when editing collision or render geometry. Toggles display of the entire texture that the sprite is referencing.Īdds an additional box polygon when editing collision or render geometry.Īdds an additional polygon when editing collision or render geometry. Show the sprite being edited in the Content Browser. Sprite Editor Interfaceīelow is the Sprite Editor Interface, along with a breakdown of its components.Įach of the Tool Bar options are described in the table below: ![]() With a Sprite Actor in your level and the Actor selected, you can press Ctrl+E to open it in the Sprite Editor as well.
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